May 12 (LAWRENCE, Kan.) - In Chris Redford's ideal world, math should never get in the way of slaying dragons.
Redford, Wellington, Kan., graduate student, was tired of pausing exciting games of Dungeons and Dragons just to calculate dice rolls. So he drew on his computer programming experience and wrote an application for his iPhone that crunched the numbers for him. The one thing it could not calculate was how it would affect his home life.
"It drove my girlfriend crazy that I was working on it all the time," Redford said. "It drove her crazy that I wasn't always mentally present, but once it got released, she was happy."
"She was pretty happy about the profit too," Redford said.
Submissions to the App Store have increased steadily since May 2008. More than 1,000 apps have been submitted so far in May 2009.
Redford's girlfriend and the significant others of iPhone developers around the world might be more willing to overlook those mental lapses after Apple announced the sale of the one billionth iPhone application on April 24. Apple's App Store allows developers to sell their applications to the millions who own an iPhone or an iPod Touch. Redford said that he only makes a handful of dollars a day off of his app but some of the most popular applications have earned their creators thousands. That business potential and the potential for creative applications have made the iPhone popular with developers and consumers alike and are reasons why many think the device can leave a lasting mark on mobile society.
Jason Stewart is a KU graduate student who developed an iPhone application for a British comic book distributor. Stewart thinks the iPhone is accelerating society's transition to primarily digitized content.
"Regardless of where they are, so long as they're getting a signal, people can go into that App Store and buy anything," Stewart said. "We're kind of getting away from the physical CDs and disks and going more to a digital format."
Stewart specifically noted gaming as one area where the iPhone has set a new precedent for downloadable content at an affordable price point. He said the way that the iPhone consolidates entertainment, utility and productivity into one mobile format is becoming more and more appealing to consumers who might not normally get excited about technology.
"It's going to make life a little more streamlined," Stewart said. "People may not be out there trying to download every game that's out there for the iPhone, but there may be that one or two apps that they really find useful."
Jonathan Kealing is counting on the iPhone's wide user base. Kealing is the online editor for The Lawrence Journal-World, which has a mobile Web site that is formatted specifically for the iPhone and iPod Touch.
"We recognize mobile as our future," Kealing said. "People will expect to get more and more kinds of content over time."
Apple's iPhone makes up more than half of all browsers that visited websites in April 2009. The next closest browser, on Google's Android operating system only has about a 9 percent browser share.
Kealing said The Journal-World is constantly trying to expand its mobile offerings. The newspaper currently offers a mobile edition and breaking-news text message alerts. It will soon integrate streaming video and advertising into its mobile site. Kealing said it is important for newspapers to have strong mobile presences on devices like the iPhone in order to stay viable.
"If people can make calls, listen to music, and surf the web on their phones, and that's not a space we're in, we'll quickly fall behind." Kealing said. "I think you'll see more people using this as a primary device than as a secondary device."
Logan Collins, Arma, Kan., junior, designed The University Daily Kansan's mobile Web site. Collins compared the shift to mobile journalism to the period when most newspapers were just starting to develop online Web sites. He said that the increased popularity of apps and mobile Web sites for the iPhone is just another step in the evolution of technology.
"It's bridging the gap and making mobile society grow," Collins said. "It's just a lot more people connected constantly and communicating constantly."
For Chris Redford, that communication is rewarding, but he said it can lead to headaches. Redford said reviewers of his dice-rolling application sometimes expect more features than he has the time or resources to develop. He thinks that as the platform continues to expand, he and other developers will find it easier to slay the dragons of discontent and utilize the mobile world in new and exciting ways.
"I see it getting better and better," Redford said. "I don't think they've yet tapped the potential of the current hardware and software system."
"It's a pretty bright future, I think," Redford said.
